Cze mam problem jak zmienic kolor numeru i nazwiska w dodatkowym stroju w kitserverze i jak usunac kolnierzyk z koszulek ( mam nowa stroj Angli i mam na niel dziurawy kolnierzyk ) bede wdzieczny za pomoc .
DEFINING KIT ATTRIBUTES
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When using extra kits, you will usually need to define one or more
of the following kit attributes: color of player's name on the shirt,
color of player's number on the shirt, color of player's number on
shorts, collar of the shirt, 3D-model of the shirt.
(Example: for an "all-white" Holland kit, you will need to define
that numbers on shirt and shorts, as well as name on the back of the
shirt - all need to be orange.)
All these attributes can be set in "attrib.cfg" file, which should
be placed into corresponding team's folder. For instance, for Holland,
the attrib.cfg will go into KDB/uni/015 folder.
The format of attrib.cfg file is simple. It consists of sections, where
each section describes one kit. A section has a header, which identifies
which file contains the kit. Like this:
[px/arsenal_third.bmp]
The header is followed by kit attribute definitions.
Attribute definition has the following format:
attribute = value
(Spaces on both sides of the "=" are important.)
The attrib.cfg file may also contain comments, which are solely for
user's convenience, and are ignored by KitServer. Comment starts with
a "#" character and continues until the end of line.
SUPPORTED ATTRIBUTES:
"shirt.name"
takes a value that defines color of player's name on the back of a
shirt. The value is a hexadecimal number RRGGBB. (Very similar to how
colors are defined in HTML, except there is no leading "#" character)
"shirt.number"
defines color of the player's number on the back of the shirt (and on
the front of the shirt - for national teams). Value has the same
format as "shirt.name".
"shorts.number"
defines color of the player's number on shorts. Value has the same
format as "shirt.name".
"collar"
Two possible values: yes or no.
Defines whether the shirt has a collar or not. Note that not all
shirt models support collars, so even if you specify this attribute
as "yes", it's not guaranteed that the shirt will appear with collar,
unless you also specify a 3D-model that supports collars.
"model"
Specifies which 3D-model should be used with this kit. This attribute
is only supported for player kits - not goalkeepers. Goalkeepers and
players share the same 3D-model (that's how the game works).
The value is a decimal number, specifying the 3D-model id.
Hint: one way to learn about different 3D-models is to use Waterloo's
tool ("WE Set Default Colour" v3.2.0) - it has explanation about almost
any shirt model used in the game.
EXAMPLE of section in attrib.cfg:
# Arsenal third "yellow" kit
shirt.name = 000088 # dark blue
shirt.number = 000088 # dark blue
shorts.number = 888800 # yellow
collar = yes
model = 45