wycinek z intrukcji dolaczanej do lodmixera:
CODE
#1: Very high-detail models, big (512x256) textures",
#2: High-detail models, medium (256x128) textures",
#3: Medium-detail models, medium (256x128) textures",
#4: Low-detail models, small (128x64) textures",
#5: Very low-detail models, small (128x64) textures",
LOD #1 is used for cut-scenes and more in replays than in actual game. It's
the only one that uses best quality kit textures - 512x256. LOD #2 and #3
are typically used for many cameras, including "Normal Long" and "Wide".
LOD #2 is also used for some cut-scenes - like pre-match photos, for example,
and also in replays. LOD #4 - on "Wide" and "Bird's Eye", and LOD #5 i was
only able to see with "Bird's-Eye" cameras.