Tutorial Eye Opacity 32bit colors:
What you need:
-PES to Oedit Converter 2008
-Latest GGS(Game Graphic Studio)
-DDS Converter (
http://eliteforce2.filefront.com/file/DDS_Converter;29412" target="_blank">
http://eliteforce2.filefront.com/file/DDS_Converter;29412)
1.Export the texture you want to edit with GGS in .png format
2.Edit it with graphictools (PSP,Photoshop,Gimp...) and make sure the eyes are still transparent
3.Save the edited file as 32bit .png file with alphatransparency (or as .psd)
4.start dds converter
5.open your texture.png(.psd) and convert it to .dds
6.open POC
7.make sure you've checked "import texture" and ".dds"
8.click oedit->pes READY!!
IMPORTANT: you must rename the .dds file based on the name of the face.bin and the .dds must be in the same folder as the .bin file
example:if your face.bin is "lampard.bin" your .dds filename must be "lampard.bin.dds" and of course it must be in the same folder
Fireworks


BTW: DDS Coverter does also support .psd so you needn't save the file as png 32

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